Latest Research

otherworld: ouija board as a resource for design | httf ’19

The Ouija board is a device to contact spirits from the so-called otherworld. Although it is considered paranormal activity, the way it works rests on ideomotor actions and we argue that the Ouija is a resource for design for the following aspects: It is a 1) collective tangible exploration tool operated by two or more people through a physical pointer that moves, seemingly on its own, around the letters to probe meanings by composing messages… Read more

THROUGH THE GLANCE MUG: A FAMILIAR ARTEFACT TO SUPPORT OPPORTUNISTIC SEARCH IN MEETINGS | tei ’18

During collocated meetings, the spontaneous need for information, called opportunistic search, might arise while conversing. However, using smartphones to look up information might be disruptive, disrespectful or even embarrassing in social contexts. We propose an alternative instrument for this practice: Glance Mug, a touch-sensitive mug prototype that listens to the conversation and displays browsable content-driven results on its inner screen… Read more

COFFEE CUP READING AS AN INSPIRATION FOR LOOKING INTO AUGMENTED MUGS IN SOCIAL INTERACTION | hcii ’17

Augmented mugs are mostly used as non-interactive displays showing images, or providing information about the liquid content. However, there has not been sufficient research on what kind of affordances mugs could offer as tangible interfaces and how people might use them in face-to-face social settings. To fill this gap, we examined Turkish coffee fortune-telling, a socio-cultural practice based on deliberate physical interaction… Read more


Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading | nordichi ’16

Several studies have been made on advice encounters supported by tabletop displays, yet the potential of handheld devices in enhancing advice interaction still remains open to research. As an attempt to fill this gap in the literature, we chose Turkish coffee fortune-telling, as it is a centuries-old practice of giving advice that is based on the use of a cup and saucer. We organized sessions with 34 fortune-tellers and analyzed their verbal… Read more


temporal expressions in speech and gesture | COGSCI ’16

People use spatial metaphors to talk about temporal concepts. They also gesture frequently during speech. The characteristics of these gestures give information regarding the mental timelines people form to experience time. The present study investigates the expression of temporal concepts on a natural setting with Turkish speakers. We found that Turkish speakers used more metaphoric temporal phrases (e.g., short period, time flies quickly) than words… Read more


CHI 2039: Speculative research visions | chi ’14

This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings of the 2039 CHI Conference. It provides an opportunity to consider the various visions guiding work in HCI, the futures toward which we (believe we) are working, and how research in the field might relate with broader social, political, and cultural changes over the next quarter century…. Read more

masters

designing online thesauri. interaction, interface, information design and case studies | thesis

I wrote my master’s thesis entitled Designing Online Thesauri: Interaction, Interface and Information Design and Case Studies on online dictionaries in which I analyzed them through interaction, interface and information design aspects and propose new interaction schemes and a unique user interface to create a new form of online thesaurus… Read more

undergraduate

red hands

This is a student project made in 2005 during my undergraduate studies in communication design in Istanbul. As the final project the class was asked to design a video game. I imagined the hand-slap, a children’s game, in which the opponents try to slap each other’s hands and at the end the one who makes the most slaps wins the game Read more


glossy interface

The purpose of the project is to use sound in the interface in a more useful way. I used some filters to distort library images and guide the user to the right menu. There are three menus: “cashier”, “books”, “hall” which are represented by metaphorical sound icons when the user rolls the mouse over the related fields… Read more